Build FFMPEG for Windows Using Visual Studio Toolchain
FFMPEG for Windows is built under MinGW or Cygwin. We will be using MinGW. You may need ZLib, the ZLib provided with MinGW does not come with a .a file for some reason. You can find ZLib at https://zlib.net/ Build Zlib so that you get zlib.lib. Follow this page: https://trac.ffmpeg.org/wiki/CompilationGuide/MSVC NOTE: When following the instructions on the above page, they only give a configure command for a release version, which is: ./configure --target-os=win64 --arch=x86_64 --toolchain=msvc If you want to do a full debug build, try this: ./configure --target-os=win64 --arch=x86_64 --toolchain=msvc --extra-cflags=" -EHa -nologo -D 'DEBUG' -D 'WINDOWS' -D 'HAVE_STRUCT_TIMESPEC' -D 'API_EXT_PARAM_LIST'" --enable-debug --disable-stripping --disable-optimizations --disable-cuda --disable-cuvid --disable-d3d11va --disable-dxva2 --disable-nvenc --disable-vaapi --disable-vdpau You should now be ready to use ffmpeg in a...